Apollo LIGHTING PROJECTOR Bedienungsanleitung Seite 3

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7. Once the preliminary work is out of the way, you
are ready to drop lights. Drop lights in the
Top/View plan view (your GO Saved View). From
there jump into a side view (#6 or 4 on the numeric
keypad) and use the 2d Rotate tool to rotate the
light to where I want it (do not use the Light Engine
rotate handles). Move around to two or three
different views to make sure that the light is
focussed correctly. {Usually Right (4) and Front (2)}
8. Refer to the Object Info palette for almost
everything when dropping lights. (See Figure 5)
Once you have dropped a light, you can:
a. set the “Z” coordinate
b. turn the light “On” or “Off”
c. set the intensity (levels over 100% if
necessary)
d. use “Cast Shadows” or not
e. change the kind of light instrument
f. you can adjust “pan” & “tilt” here, but
these values can seem arbitrary at
times. I usually rely on the rotate tool in
the Editing Palette.
g. adjust the “Spread” and “Beam” (used for creating hard and soft edge
lights
h. adjust the “Distance Falloff” and “Angle Falloff”
Fi
g
ure 5.
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